Blog>>Software development>>Prototype vs. Final Product: key differences and similarities

Prototype vs. Final Product: key differences and similarities

Prototypes and final products hold distinct roles in the development process. In this article, we will delve into their differences, similarities, the dynamics between them, and the importance of incorporating a prototyping phase in your product’s development. 

Please keep in mind this article focuses on a product-centered approach. Prototype has a different meaning for backend development.

Let’s start by understanding the concepts:

What is a prototype?

A prototype is a preliminary version or early model of a product. In software development, a prototype is a digital simulation of an application or system, created to test the functionality, user experience, and to validate the design and interface. 

Digital prototypes are great for finding the right user flow and for verifying that the design of the software doesn’t have any flaws before building the finished product, saving time and costs during the development.

Prototypes can be used to demonstrate in a tangible way, the key features of the product, allowing users to interact with the application and stakeholders to leverage it for raising funds      link-icon in the beginning stages of a startup. 

After creating a prototype, developers and designers can collaborate with users and stakeholders to refine requirements, evaluate usability, and make necessary modifications to enhance the software's performance, user experience, interface, and functionality.

It’s important to note that a prototype is not the same as a proof of concept, since the latter focuses on proving market and technology viability and feasibility, while a prototype is more user-centric. A prototype also differs from an MVP; while you can interact with functionalities in a prototype, it is still a non-functional product; a minimum viable product is a working product with basic essential features and a stepping stone into further development after the market release.

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What is a final product?

The final product is the market-ready solution, the completed model, and the fully developed version of the application, system, or physical product. It is ready to be launched, released, or distributed to end users and customers.

In the software development life cycle, the final product is the end result of the process, after planning, prototype testing, coding, refining and is ready for deployment. The final version of the product includes all of the desired features and functionalities outlined in the initial stages of development.

Although the finished product has been deployed, it’s worth noting that there can still be further development and work done on it. Updates and new version releases ensure that the software keeps up with market changes, addresses new user demands and mitigates bugs and anomalies - as should happen with every digital product.

Prototype vs. final product

Prototype vs. Final Product
CharacteristicPrototypeFinal Product
Goal or purposeTesting design, gather, feedback, validationDelivering functionality
Development process phaseEarly stages, blueprintReady-for-market product
Stage of completionPreliminary model to be refinedFinal stage of development
User interactionTesting interface and designTotal use of complete features
RevenueDoes not generate profitIntended to generate revenue
ReliabilityNot refined for stabilityStable and reliable performance
Iterative developmentFeedback-driven iterationsContinuous improvement
User-Centric FocusValidate user experienceProvide a satisfying user experience
Testing and ValidationFeedback and design validationComprehensive testing and QA
Learning and ImprovementEarly exploration and feedbackUpdates based on user feedback

Differences

In summary, prototypes are early versions used for testing and refining the design and functionality, while finished products represent the completed and refined version of the software that is ready for distribution and use. Prototypes are focused on exploration and feedback, while final products aim to deliver the intended functionality and provide a high-quality user experience. 

The key difference between a prototype and the final product can be determined by the following aspects:

  • Goal or purpose
  • Development process phase
  • Stage of completion
  • User interaction
  • Reliability
  • Revenue

Goal

The main purpose of software prototypes is to test functionality, gather feedback, validate the design of the product idea, and identify potential issues early in the product development process. The final product is released to the market ready to be used, consumed or purchased by customers, and its intention is to bring revenue to the company.

Phase of development

A prototype is built in the early stages, before developing the actual product. It acts like a blueprint - with tested and accepted features - to follow for development. The final product is instead the ready-for-market product, it’s the conclusive result of the whole development process that is released to the public.

Progress of completion

A prototype is a preliminary stage, barely the design of a product; at this point, it just consists of a model to be refined and modified according to tests and analysis. The final product is, as its name implies, the final stage of product development, the end result.

User Interaction

Whilst users can play around with a prototype and get a feel of how the end result of the product will appear and how they will be able to engage with it, its functionality is not complete; it is not ready for its projected use, only for testing and feedback gathering. The final product on the other hand, is entirely usable with all the features complete and is intended for end users.

Revenue

While a prototype can save money in the development process, it doesn’t generate profit; it’s the final product that fills the role of generating revenue for the company. 

Reliability

Prototypes are not typically fine-tuned or refined for performance. They may not be stable or reliable and will contain bugs, are of limited use, and have restricted error handling and incomplete functionality. Final products -when developed according to best practices- have undergone testing and quality assurance processes to guarantee end users a reliable and stable performance.

DifferencesPrototypeFinal Product
Goal or purposeTesting design, gather feedback, validationDelivering functionality
Development process phaseEarly stages, blueprintReady-for-market product
Stage of completionPreliminary, model to be refinedFinal stage of development
User interactionTesting interface and designTotal use of complete features
RevenueDoes not generate profitIntended to generate revenue
ReliabilityNot refined for stabilityStable and reliable performance

Similarities

The prototype and final product are both part of the same development process and therefore share similarities. While prototypes and final products have distinct purposes and stages in the development process, they both contribute to the overall goal of delivering a high-quality software solution that meets user needs and expectations.

The similarities they share can be grouped based on the following aspects:

  • Iterative development
  • User-centric focus
  • Testing and validation
  • Learning and improvement

Iterative Development

Both prototypes and final products can go through iterative development processes or continuous improvement, although it happens at different stages. In both cases, feedback and insights gathered from stakeholders and users are crucial for making revisions, modifications and refinements to enhance the overall quality and meet user needs. However, prototypes undergo these changes before production processes and final products are updated after release.

User-Centric Focus

Even though their final goals are different, prototypes and final products are user-focused. While prototypes aim to validate and improve the user experience of the software and final products intend to provide a solution and satisfy a need, with a pleasant user experience, they both consider usability and functionality to fulfill user needs and expectations. 

Testing and Validation

Both the physical prototype and final product undergo rigorous testing and validation processes. Prototypes are tested to gather feedback and validate design choices before the manufacturing process; while final products undergo comprehensive testing to ensure functionality, stability, and reliability. Both go through quality assurance measures to identify and address any issues or bugs.

Learning and Improvement

Prototypes and final products are both pathways for learning and improvement. Prototypes allow for early exploration of ideas, identification of potential issues, and refinement based on feedback. Final products, while more polished, may still undergo updates and new releases based on user feedback and market demands to continually improve the software.

SimilaritiesPrototypeFinal Product
Iterative developmentBefore developmentAfter release (updates)
User-centric focusValidate user experience of the softwareDeliver to users a solution with software
Testing and validationGather feedback on design choicesComprehensive testing and QA to ensure reliability
Learning and improvementExploration of ideas and design refinement in early stagesUpdates after release to fix bugs based on user feedback and meet market demands

Examples of (successful) final products that underwent prototyping

Spotify

Spotify, a popular music streaming platform, is a successful digital product that decided to first create prototypes. Before its official launch in 2008, Spotify developed and tested several prototypes to fine-tune its user interface, features, and overall user experience. Those prototypes allowed the company to gather feedback, iterate on design choices, and refine the platform's functionality, which played a crucial role in shaping Spotify into the user-friendly and feature-rich music streaming service it is today.

Spotify prototype

Airbnb

Airbnb, the online platform to search for short-term accommodation, is a digital product that has achieved significant success and underwent prototyping during its development. In the first stages of Airbnb, the founders created prototypes to test and refine their platform's key features and user experience. They experimented with different design elements, search functionalities, and booking processes to ensure a seamless and intuitive user interface.

AirBnb prototype

Tesla

While not a digital but a physical product, the Tesla Model S, an electric luxury sedan, is a good example of a successful finished product that started with a working prototype in the early stages of development. Tesla extensively prototyped the Model S, refining its design, performance, and user experience. Prototypes were used to test and optimize battery efficiency, vehicle range, charging capabilities, and interior features. The iterative prototyping process helped Tesla gather valuable insights, address engineering challenges, and deliver a high-quality electric vehicle that has been widely praised for its performance and innovation.

Why should products undergo a prototyping phase?

By leveraging prototyping, successful companies, such as the examples above, have been able to explore different concepts, validate ideas, and make data-driven decisions to deliver a product that resonated with users. The iterative nature of prototyping enables companies to continuously improve their service, introduce new features, and stay competitive in dynamic industries.

Conclusion

Prototypes serve as early models for testing and refining designs, while final products are the completed and market-ready versions of software or physical products. Prototypes focus on testing, exploration and feedback, whereas final products aim to deliver functionality and a satisfying product ready for use. By incorporating a prototyping phase, companies can gather valuable insights, make data-driven decisions, and continuously improve their products. However, after release, the final product can still undergo regular updates and continuous development to help the product remain competitive, relevant, and aligned with evolving user expectations.

Sajna Krzysztof

Krzysztof Sajna

Engineering Manager

Krzysztof Sajna is a seasoned Engineering Manager with over 13 years of leadership experience in diverse tech environments, including startups, corporations, and medium businesses. His expertise lies in overseeing complex software and hardware projects in SaaS environments while cultivating agile, efficient...Read about author >

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